Talk:Navigation mesh
Latest comment: 2 days ago by Kaixqu in topic Proposed addition on SE(2) navigation meshes
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Suggestions for improvement
editThis article focuses on 2D navigation meshes but they should work along any number of dimensions as long as it's composed of convex polygons in that dimension. Forestrf (talk) 03:09, 15 March 2022 (UTC)
Proposed addition on SE(2) navigation meshes
edit| The user below has a request that an edit be made to Navigation mesh. That user has an actual or apparent conflict of interest. The requested edits backlog is very high. Please be extremely patient. There are currently 533 requests waiting for review. Please read the instructions for the parameters used by this template for accepting and declining them, and review the request below and make the edit if it is well sourced, neutral, and follows other Wikipedia guidelines and policies. |
I am a co-author of the cited work, so I am requesting review by an uninvolved editor.
Please add the following paragraph at the end of the “Description” section, immediately before “Creation”:
For agents with non-circular footprints, traversability may depend on orientation as well as position. An SE(2) navigation mesh represents traversable regions in heading-dependent layers, allowing path planning over both planar position and orientation.[1]
Kaixqu (talk) 16:15, 12 July 2026 (UTC)
- ↑ Shi, Shuyang; Qu, Kaixian; Chen, Changan; Kast, Ines; Ma, Yuntao; Hutter, Marco (2026). "SE(2) Navigation Mesh". arXiv:2607.01454 [cs.RO].