User:Juckto/Sandbox/Horgenhold Artillery

Horgenhold Artillery Corps
FactionMercenary, Rhulic
TypeWeapon Crew Unit
Base SizeLarge & Small
Unit SizeGunner & 2 Grunts
Points CostRegular
Stats - Gunner
SPDSlow
MATAverage
RATAverage
DEFVery Low
ARMAverage
CMDVery Low
Stats - Grunts
SPDAverage
Otherwise, same as Gunner

The clan lords of Rhul viewed the advent of artillery among the human nations of the Iron Kingdoms with amusement. The Rhulic Moot has traditionally taken a dim view of mercenary operations, but in recent years the profits certain clan lords have gained is difficult to dismiss. Certain provisions were made to allow Rhulic mercenaries abroad to equip themselves with siege cannons and other weapons of war. Their powerful mortars are extremely destructive and can be fired indirectly, giving the Rhulic army an intimidating ability to control the battlefield.

Weapons and Attacks

Gunner

  • Siege Cannon – A long-ranged weapon with good POW and a medium AOE.
    • arcing fire
    • brutal damage
  • Axe – Short reach, low P+S.

Grunts

  • Axe
Special Abilities
  • Mercenary - Cygnar, Protectorate

Gunner only

  • Man-Sized
  • Mobile Artillery
  • Take Up


Thoughts on the Horgenhold Artillery Corps

edit

Placeholder
This article needs more work to be updated to Mk3.

Notable changes from Mk2

edit

Placeholder

Horgenhold Artillery in a nutshell

edit

Placeholder

Combos & Synergies

edit

Placeholder

Drawbacks & Downsides

edit

Placeholder

Tricks & Tips

edit

Placeholder


Other

edit

Trivia

edit

How can I include Horgenhold Artillery Corps in my army?

edit

Mercenary models are a bit more complicated than normal models. They can be taken in 3 ways: As a mercenary model in a normal faction, as normal model in a mercenary faction, or as a normal model in a theme force.

  1. Within a normal faction, this unit will work for:
  2. As part of the following mercenary contracts:
    • WIP
  3. As part of one of the theme forces below
WIP

Rules Clarifications

edit

WIP