Talk:Talking Flower

Latest comment: 11 days ago by TheBrickGraphic in topic GA review

GA review

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This review is transcluded from Talk:Talking Flower/GA1. The edit link for this section can be used to add comments to the review.

Nominator: Z-Gamer Guys (talk · contribs) 00:07, 10 March 2026 (UTC)Reply

Reviewer: TheBrickGraphic (talk · contribs) 17:39, 2 June 2026 (UTC)Reply


Hello! On a first read-through, this article looks really good. I'll start the detailed review soon, most definitely by the end of the week. TheBrickGraphic (talk) 17:39, 2 June 2026 (UTC)Reply

Lead

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  • I don't think the hyperlink for "flower" is necessary in this context.
  • "Created by the game's producer Takashi Tezuka, the Flowers were initially conceptualized as a live commentary feature, reacting to the gameplay." I would personally reword this as "Created by the game's producer Takashi Tezuka, the Flowers' behavior originated from a scrapped live commentary feature that would react to gameplay."
  • "In Super Mario Bros. Wonder, Talking Flowers have received a mixed response from critics."
  • "...while others considered their inclusion to be annoying, describing the Flowers as a polarizing addition to the Mario universe." Looking at the Reception section, I'm not seeing any critics, within the context of Wonder specifically, themselves describe the flowers as "polarizing", which is what I think the wording here implies.

Concept and creation

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  • Similar concern about the "flower" hyperlink.
  • Ditto for "leaves".
  • "Two selectable voices were planned to give commentary during gameplay..."
  • "...the Flowers were designed to praise and motivate players in order to stop them from being dismayed as they played" Minor, but I would replace "being dismayed" with "becoming demotivated", which is still supported by the attached reference.

Appearances

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  • "...collectible spirits from the game and from Super Mario Bros. Wonder were added to Super Smash Bros. Ultimate (2018)..." Quotes should probably be included surrounding "spirits".
  • "...the Talking Flower uses the camera in a manner similar to simon says." I'd capitalize "simon says" to "Simon Says" per what the hyperlinked article calls it, and preface it with "the game".

Promotion and merchandise

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  • "...it can be used as an alarm clock..." Replace "it" with "the product" to reinforce that the aforementioned product revealed in the Direct is what is being described here.

Reception

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To be added

Spotcheck

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To be added