Talk:Nuclear Throne
Constructed Language?
editWould it be acceptable to write a short piece on the constructed language of nuclear throne detailed in the indiebox instruction manual? — Preceding unsigned comment added by Simpsonrox97 (talk • contribs) 15:55, 3 May 2016 (UTC)
- Reddit is not a reliable source, LinkedIn (as you put on the page now) is primary-only and far from confirmable. Lordtobi (✉) 17:00, 3 May 2016 (UTC)
Alrighty! Thanks! — Preceding unsigned comment added by Simpsonrox97 (talk • contribs) 17:18, 3 May 2016 (UTC)
Roguelike or Roguelite?
editRoguelite isn't a proper term according to Lordtobi and I think someone should fix that. Nuclear Throne is far from a roguelike according to the berlin interpretation. 83.249.204.201 (talk) 15:49, 31 August 2017 (UTC)
- Please check the roguelike article (where roguelite redirects), from the current standpoint we have no reason to assume it is an actual genre, but a community-coined term for "light roguelikes" or roguelike-hybrids. Lordtobi (✉) 15:51, 31 August 2017 (UTC)
Nuclear Throne is not a bullet hell
editDespite what popular sources and reviews might say, the game is not accepted to be in the bullet hell genre among active players of the game.
Just because reviewer's initial impression of the game makes them think it is a bullet hell does not mean it is.
As Wikipedia defines it, bullet hells are video games with large amounts of projectiles the player is required to dodge.
The reason Nuclear Throne is not a bullet hell is because, when there are a lot of bullets (which is in loop), players are not expected to dodge the projectiles. Rather they deal with the large amount of projectiles via walls, melee weapons, and general movement patterns (not standing still).
I don't have a source for the game not being a bullet hell (except the word of active players). Therefore I suggest we remove the word bullet hell in the opening sentence. PythonicWikier (talk) 01:32, 18 January 2026 (UTC)
