jrMan renderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan and implemented in Java by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno, and Alessandro Falappa.

jrMan
DeveloperjrMan Team
Stable release
0.4 / February 20, 2007
Operating systemCross-platform
PlatformJava
TypeRenderer
LicenceGPL
Websitehttps://www.jrman.org/

jrMan is available under the GNU General Public License (GPL).

Current version

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Release 0.4

Features

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Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.

Supported primitives

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Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear" and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).

Features not yet implemented

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Shading language compiler, motion blur, depth of field, level of detail, CSG, trim curves, subdivision surfaces, general polygons.

See also

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