Where to get help
How to improve a draft
You can also browse Wikipedia:Featured articles and Wikipedia:Good articles to find examples of Wikipedia's best writing on topics similar to your proposed article. Improving your odds of a speedy review To improve your odds of a faster review, tag your draft with relevant WikiProject tags using the button below. This will let reviewers know a new draft has been submitted in their area of interest. For instance, if you wrote about a female astronomer, you would want to add the Biography, Astronomy, and Women scientists tags. Editor resources
|
Comment: Needs independent sources. Devlogs and Reddit posts don't contribute towards notability. IGDB, which is what the grouvee sources uses, appears to be user generated, meaning it isn't reliable and doesn't contribute towards notability. 45dogs (they/them) (talk page) (contributions) 02:42, 26 January 2026 (UTC)
Comment: In accordance with Wikipedia's Conflict of interest guideline, I disclose that I have a conflict of interest regarding the subject of this article. DarkShiftInteractive (talk) 02:29, 26 January 2026 (UTC)
| Exit Control | |
|---|---|
| Developer | DarkShift Interactive |
| Publisher | DarkShift Interactive |
| Platform | Microsoft Windows |
| Release | 2025 |
| Genres | Survival horror, puzzle |
| Mode | Single‑player |
Exit Control is an indie first‑person survival horror video game developed and published by DarkShift Interactive. It was released in 2025 for Microsoft Windows through the digital distribution service itch.io. In the game, players wake up trapped alone in an eerie, deserted office building and must explore, solve environmental puzzles, and uncover clues to escape before becoming trapped indefinitely.[1]
Gameplay
editExit Control is presented from a first‑person point of view. The core gameplay loop involves exploration, puzzle solving, and environmental storytelling. Players begin the game in the middle of the night with no clear memory of how they arrived at the office building. They must search multiple floors for keys, access cards, and other interactive objects that unlock new areas and reveal narrative elements.[1]
The game places strong emphasis on atmosphere and tension rather than combat or enemy encounters, with minimal heads‑up display elements to enhance immersion.[1]
Controls include standard movement keys such as WASD to move, *T* to toggle the flashlight, *Shift* to sprint, and mouse buttons to interact and adjust view.[1]
Puzzle design and mechanics
editPuzzles in Exit Control are environmental in nature, requiring players to locate hidden keys, navigate restricted office spaces, or activate machinery such as server panels to progress.[1]
Plot
editWhile Exit Control does not have extensive cutscenes or voiced dialogue, narrative context is delivered through environmental storytelling. Notes and visual hints are used to suggest a broader backstory about the office environment and why the protagonist might be trapped there.[2]
Development
editExit Control was created by DarkShift Interactive, an indie game developer focused on atmospheric experiences. The developer actively maintained devlogs on itch.io detailing post‑release updates and improvements.[3]
Post‑release updates included expanded areas for exploration and quality‑of‑life adjustments such as additional lighting and area fixes.[4]
Release
editExit Control was officially launched in 2025 on itch.io. The release was shared in community announcement forums, where players were invited to try the game and provide feedback.[5]
The title has been discussed on independent forums such as Reddit, where players shared first impressions and asked for feedback on pacing and atmosphere.[6]
Reception
editBecause Exit Control is an indie title with limited mainstream coverage, its reception has been shaped primarily by player feedback on itch.io and community discussions. On itch.io, the game has an average rating of 3.5 out of 5 stars based on user ratings.[1]
Community discussion threads highlight player appreciation for the atmospheric tension and immersive exploration, while also noting suggestions for clearer objectives and further polish.[7]
The game is also listed in independent game databases such as Grouvee, which catalog its core premise and player stats.[8]
Community impact
editExit Control has been featured on Reddit in multiple subreddits focused on indie game development and horror gaming, reflecting some level of player interest and feedback engagement.[9]
References
edit- 1 2 3 4 5 6 "Exit Control by DarkShift Interactive". itch.io. Retrieved 2026-01-26.
- ↑ "Exit Control Devlog Version 1.2". itch.io. Retrieved 2026-01-26.
- ↑ "Exit Control Devlog – Version 1.1". itch.io. Retrieved 2026-01-26.
- ↑ "Exit Control Devlog – Version 1.2". itch.io. Retrieved 2026-01-26.
- ↑ "Exit Control Out Now!!". itch.io. Retrieved 2026-01-26.
- ↑ "I built a horror escape game where you wake up trapped in your office at midnight". Retrieved 2026-01-26.
- ↑ "Comments on Exit Control". itch.io. Retrieved 2026-01-26.
- ↑ "Exit Control". Grouvee. Retrieved 2026-01-26.
- ↑ "Exit Control reddit discussion". Retrieved 2026-01-26.

- provide significant coverage: discuss the subject in detail, not just brief mentions or routine announcements;
- are reliable: from reputable outlets with editorial oversight;
- are independent: not connected to the subject, such as interviews, press releases, the subject's own website, or sponsored content.
Please add references that meet all three of these criteria. If none exist, the subject is not yet suitable for Wikipedia.