PRESENCE: Virtual and Augmented Reality is the longest-established peer-reviewed academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds)[citation needed], PRESENCE: Virtual and Augmented Reality (previously PRESENCE: Teleoperators & Virtual Environments) publishes material about fundamental research into topics such as presence, augmented reality, haptics, user interfaces, and virtual humans, and applications that range from heritage and education to training simulators, healthcare, and entertainment.[citation needed]
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| Discipline | Computer Science, [[Engineering], [Psychology], [Human Factors], []] |
|---|---|
| Language | English |
| Edited by | Eugene Ch'ng |
| Publication details | |
| History | 1992-present |
| Publisher | MIT Press (United States) |
| Frequency | Bimonthly |
| 0.750 (2016) | |
| Standard abbreviations | |
| ISO 4 | Presence |
| Indexing | |
| ISSN | 1054-7460 (print) 1531-3263 (web) |
| OCLC no. | 39084170 |
| Links | |
PRESENCE was founded in 1992 and is published online and in hard copy by the MIT Press. According to the Journal Citation Reports, the journal has a 2016 impact factor of 0.750.[1]
Editors-In-Chiefs
edit- Eugene Ch'ng (Current)
- Albert “Skip” Rizzo
- Roy Ruddle
- Janet M. Weisenberger
- Mel Slater
- Nat Durlach
References
edit- ↑ "Presence-Teleoperators and Virtual Environments". 2016 Journal Citation Reports. Web of Science (Science ed.). Thomson Reuters. 2017.
{{cite book}}: CS1 maint: postscript (link)
