Summary
edit| Description |
Demonstrating a confusing situation that occurs with Isometric projection pseudo-perspective. I created this picture in Flash. Since the lines representing each dimension are parallel in an isometric projection view, objects do not appear larger or smaller as they extend closer to the viewer (as they would in a true perspective view). While this is advantageous for architectural drawings and sprite based video games, it can easily result in situations where depth and altitude are impossible to gauge, as is shown in this image. The blue figure is two levels above the red one, but this can't be seen locally. If the pier that the blue figure is on were extended by one square, it would align perfectly with the square the red figure is on, creating an optical illusion. The impossible triangle illusions and M.C. Escher's ever-rising staircases have a similar basis. |
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Own work |
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| Permission (Reusing this file) |
See below. |
| Other versions | A vector version of this image is also available, and should be used in place of this raster image where the raster image contains information that could be stored more efficiently and/or accurately in the SVG format, as a vector graphic.
If its license requires the preservation of attribution or revision history, the raster version of this image should not be deleted, in order to maintain this information. For more information, see the documentation on MediaWiki's support of SVG images. |
Licensing
editFile history
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 13:47, 29 June 2006 | 1,350 × 1,165 (95 KB) | Algr (talk | contribs) | Better border | |
| 13:36, 29 June 2006 | 1,361 × 1,187 (104 KB) | Algr (talk | contribs) | Created by me in flash to illustrate the lack of depth perception in isometric drawings. New high rez version. | ||
| 01:35, 2 April 2006 | 420 × 380 (26 KB) | Algr (talk | contribs) | Demonstrating a confusing situation that occurs with Isometric perspective. I created this picture in Flash. |
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