Video game programmer: Difference between revisions

Content deleted Content added
m Reverted edits by 182.16.156.152 (talk) to last revision by Frecklefoot (HG)
Line 81:
 
Input programming, while usually not a job title, or even a full-time position on a particular game project, is still an important task. This programmer writes the code specifying how input devices such as a [[Computer keyboard|keyboard]], mouse or joystick affect the game. These routines are typically developed early in production and are continually tweaked during development. Normally, one programmer does not need to dedicate his entire time to developing these systems. A [[first person shooter]] such as ''[[Quake (video game)|Quake]]'' may need a very complex and low latency input system, while the needs of a turn-based strategy game such as ''[[Heroes of Might and Magic]]'' are much lower.
 
CHRIS IS C++
 
=== Network programmer ===