Summary
Mathematica 11.0 code
(*Staring positions in a triangle*)
x10 = -1;
y10 = -1;
x20 = 1;
y20 = -1;
x30 = 1;
y30 = 1;
(*Initial total momentum is zero, so the center of mass does not \
drift away*)
vx10 = 0.2;
vy10 = 0;
vx20 = -0.1;
vy20 = 0;
vx30 = 0;
vy30 = -0.1;
(*max time the system evolves (in arbitrary units)*)
T = 40;
(*All three bodies have the same mass*)
m1 = 1;
m2 = 1;
m3 = 1;
(*Setting up of the equations copied from \
http://demonstrations.wolfram.com/PlanarThreeBodyProblem/
There are more elegant and compact ways of doing this, but I wasn't \
interested in optimizing the code.*)
nds = NDSolve[
{x1'[t] == vx1[t], y1'[t] == vy1[t],
x2'[t] == vx2[t], y2'[t] == vy2[t],
x3'[t] == vx3[t], y3'[t] == vy3[t],
m1 vx1'[t] == -((
m1 m2 (x1[t] -
x2[t]))/((x1[t] - x2[t])^2 + (y1[t] - y2[t])^2)^(3/2)) - (
m1 m3 (x1[t] - x3[t]))/((x1[t] - x3[t])^2 + (y1[t] - y3[t])^2)^(
3/2), m1 vy1'[t] == -((
m1 m2 (y1[t] -
y2[t]))/((x1[t] - x2[t])^2 + (y1[t] - y2[t])^2)^(3/2)) - (
m1 m3 (y1[t] - y3[t]))/((x1[t] - x3[t])^2 + (y1[t] - y3[t])^2)^(
3/2), m2 vx2'[t] == (
m1 m2 (x1[t] - x2[t]))/((x1[t] - x2[t])^2 + (y1[t] - y2[t])^2)^(
3/2) - (m2 m3 (x2[t] -
x3[t]))/((x2[t] - x3[t])^2 + (y2[t] - y3[t])^2)^(3/2),
m2 vy2'[t] == (
m1 m2 (y1[t] - y2[t]))/((x1[t] - x2[t])^2 + (y1[t] - y2[t])^2)^(
3/2) - (
m2 m3 (y2[t] - y3[t]))/((x2[t] - x3[t])^2 + (y2[t] - y3[t])^2)^(
3/2), m3 vx3'[t] == (
m1 m3 (x1[t] - x3[t]))/((x1[t] - x3[t])^2 + (y1[t] - y3[t])^2)^(
3/2) + (m2 m3 (x2[t] -
x3[t]))/((x2[t] - x3[t])^2 + (y2[t] - y3[t])^2)^(3/2),
m3 vy3'[t] == (
m1 m3 (y1[t] - y3[t]))/((x1[t] - x3[t])^2 + (y1[t] - y3[t])^2)^(
3/2) + (m2 m3 (y2[t] -
y3[t]))/((x2[t] - x3[t])^2 + (y2[t] - y3[t])^2)^(3/2),
x1[0] == x10, y1[0] == y10, x2[0] == x20, y2[0] == y20,
x3[0] == x30, y3[0] == y30,
vx1[0] == vx10, vy1[0] == vy10, vx2[0] == vx20, vy2[0] == vy20,
vx3[0] == vx30, vy3[0] == vy30},
{x1, x2, x3, y1, y2, y3, vx1, vx2, vx3, vy1, vy2, vy3}, {t, 0,
T}];
funsToPlot = {{x1[t], y1[t]}, {x2[t], y2[t]}, {x3[t], y3[t]}} /.
nds[[1]];
evo = Table[funsToPlot /. {t -> j}, {t, 0, T, 0.01}];
dim = Dimensions[evo][[1]];
(*For the elastic force case I used a Verlet integration, as this \
case is numerically very stable.*)
np = 3;
k0 = 1;
(*Same initial condition as the gravitational case*)
pos = {{x10, y10}, {x20, y20}, {x30, y30}};
v0 = {{vx10, vy10}, {vx20, vy20}, {vx30, vy30}};
acc = Table[
Sum[If[j == k, 0, -k0 (pos[[j]] - pos[[k]])], {k, 1, np}], {j, 1,
np}];
dt = 0.005;
posold = pos;
pos = posold + v0 dt + acc/2 dt^2;
range = 5;
evoe = Reap[Do[
acc =
Table[Sum[
If[j == k, 0, -k0 (pos[[j]] - pos[[k]])], {k, 1, np}], {j, 1,
np}];
posoldold = posold;
posold = pos;
pos = 2 posold - posoldold + acc dt^2;
Sow[pos];
, dim];][[2, 1]];
plots = Table[
GraphicsRow[{
Show[
ListPlot[{evo[[All, 1]][[1 ;; j]], evo[[All, 2]][[1 ;; j]],
evo[[All, 3]][[1 ;; j]]}, PlotStyle -> {Purple, Orange, Cyan},
PlotRange -> {{-range, range}, {-range, range}},
Joined -> True, Axes -> False,
PlotLabel -> "Gravitational 3-body problem",
LabelStyle -> {Bold, Black}],
Graphics[{PointSize[0.03], Purple, Point[evo[[All, 1]][[j]]],
Orange, Point[evo[[All, 2]][[j]]], Cyan,
Point[evo[[All, 3]][[j]]]} ,
PlotRange -> {{-range, range}, {-range, range}}],
ImageSize -> Medium
]
,
Show[
ListPlot[{evoe[[All, 1]][[1 ;; j]], evoe[[All, 2]][[1 ;; j]],
evoe[[All, 3]][[1 ;; j]]},
PlotStyle -> {Purple, Orange, Cyan},
PlotRange -> {{-range, range}, {-range, range}},
Joined -> True, Axes -> False,
PlotLabel -> "Elastic 3-body problem",
LabelStyle -> {Bold, Black}],
Graphics[{PointSize[0.03], Purple, Point[evoe[[All, 1]][[j]]],
Orange, Point[evoe[[All, 2]][[j]]], Cyan,
Point[evoe[[All, 3]][[j]]]} ,
PlotRange -> {{-range, range}, {-range, range}}],
ImageSize -> Medium
]
}], {j, 1, dim, 20}];
ListAnimate[plots]
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