Final Fantasy VIII, a 1999 role-playing video game developed and published by Square, is the eighth mainline entry in the Final Fantasy series. Director Yoshinori Kitase and artist Tetsuya Nomura created the world and cast—Nomura contributed the visual design of both the characters and summoned monsters. Yusuke Naora handled the game world's art design and Kazushige Nojima wrote the scenario. The core staff had all previously worked on Final Fantasy VII, incorporating feedback from that title into their work.
Set in an unnamed fantasy world, the plot focuses on the students of Balamb Garden, a private military academy that trains mercenaries. This mercenary force, SeeD, is employed by multiple nations to fight the expansionist republic of Galbadia. The main protagonist is Squall Leonhart, a SeeD cadet seen as an introspective loner. His main companion and love interest is Rinoa Heartilly, the outspoken leader of a resistance movement against Galbadia. Other companions include Squall's classmates Selphie Tilmitt and Zell Dincht; Quistis Trepe, a Balamb instructor; Irvine Kinneas, a mercenary from another SeeD facility; and Laguna Loire, a soldier who primarily appears in flashbacks. A recurring antagonist for Squall is Seifer Almasy, a rival SeeD cadet. The main antagonists are Edea Kramer, a possessed sorceress controlling Galbadia; and Ultimecia, a powerful sorceress from the future with a vendetta against SeeD.
The world and cast of Final Fantasy VIII were designed with an international audience and bright tone in mind, with the story drawing inspiration from Kitase and Nomura's school days. The two keywords for the narrative were "love" and "academy school". Improvements in technology produced more realistic designs and graphics than Final Fantasy VII, with natural proportions that avoided aesthetic clashes with the full-motion video cutscenes. Nojima wrote the scenario based on Kitase and Nomura's plan for a more personal romantic narrative compared to earlier Final Fantasy entries. Squall and Laguna's narratives initially had an equal presence in the game, but most of Laguna's content was cut. The cast of Final Fantasy VIII has seen praise from reviewers, with many highlighting the more realistic character designs and Squall and Rinoa's romance. Some criticism was given to Laguna's small presence in the game and Squall's antisocial attitude.
Concept and design
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The initial world and story concept for Final Fantasy VIII was created by director Yoshinori Kitase, and character designer Tetsuya Nomura from Final Fantasy series developer and publisher Square. Following the worldwide success of Final Fantasy VII (1997), they decided that the next mainline entry would both have a lighter story and atmosphere, and be aimed at a worldwide market.[1][2] Kitase and Nomura created the initial concept inspired by their student days.[1] They identified "love" and "academy school" as central themes of the story, and wrote the core plot and main setting.[2] Kitase desired to give the game a foreign atmosphere, with "foreign" being in relation to Japan, ultimately deciding on a European setting.[3] The team wanted to "mix future, real life and fantasy".[4] As part of the goal to create a foreign atmosphere, locations were based on familiar places while maintaining fantasy elements. Inspiration ranged from ancient Egyptian and Greek architecture, to the city of Paris, France, to an idealized futuristic European society. Flags were also given to some factions, with designs based on the group's history and culture.[5]
Kitase wanted a more personal story for Final Fantasy VIII compared to earlier entries. He focused the game on the relationship between Squall and Rinoa, with the remaining ensemble cast acting as props for the two central characters' arc.[6] Kazushige Nojima wrote the scenario, after his previous work on Final Fantasy VII. Reflecting on fan reception to plot elements from VII, Nojima decided to write a story where none of the cast would die and limited his use of flashbacks. He found Squall and Quistis the hardest to write, and Rinoa became his favorite out of the cast.[2] As with Cloud Strife from VII, the protagonist of VIII was quiet and reserved. To differentiate the two, Nojima had Squall's thoughts displayed during cutscenes, giving players insight into his mind denied to other characters.[7] The cast were originally all going to be students in the same class, but this concept was dropped as the team wanted to introduce new party members as the game went on.[6] Nomura came up with the opening scene, with Squall and rival Seifer in a mock duel.[1] The character Laguna originally had a much larger presence in the plot, but many of his scenes were dropped;[2] Kitase remembered the initial plan was for Squall and Laguna to have equal screen time.[1] A "neat" conclusion to their stories drafted by Nomura was also dropped.[6]
Nomura handled designs for both the characters and their weapons, and the Guardian Force summoned monsters.[1][6] To maintain a foreign atmosphere, the characters of the game were designed to have predominantly European appearances, with Squall as the first character created.[8] Nomura described his designs for VIII as his preferred technique, compared to those in VII which featured characters that "weren't really his style".[3] Whereas characters in VII had multiple in-game models with varying styles across field maps, battle screens, and full-motion video cutscenes, the characters in VIII maintain the same realistic proportions across the game with a unified art style.[3] In contrast to the main cast's grounded designs, Nomura made the antagonist Edea as a "full-on, high-fantasy sorceress". He pushed the Guardian Force designs away from human-like, toward the monstrous or strange. The traditional lightning elemental summoned monster Ramuh, depicted as an old wizard, was replaced by Quezacotl, a mythical bird. This design choice was encouraged by the game's battle designer Hiroyuki Ito. Ito also asked for some of the summoned monsters to be "comical".[6]
The art design, led by graphic designer Yusuke Naora, aimed at having a much lighter aesthetic than Final Fantasy VII;[6] Naora described the game as a "bright, fresh Final Fantasy".[4] Motion capture technology was used for the full motion sequences to add realism to the characters[9]—Nojima recalled Rinoa's movements during a dance party scene needed adjustments after complaints from women on the game's staff about how she moved in her dress.[2] The game's logo was designed by Yoshitaka Amano.[10] Kitase explained that the logo—showing Squall and Rinoa embracing—was inspired by the team's efforts to express emotion through body language.[3]
Playable characters
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Squall Leonhart
editSquall Leonhart (スコール・レオンハート, Sukōru Reonhāto) is the main protagonist of Final Fantasy VIII. He is a young student at Balamb Garden who is identifiable by the scar on his face that a fellow student, Seifer, inflicted. He rarely speaks and has the reputation of being a lone wolf.[11] As Squall's story unfolds, he becomes fascinated with and falls in love with Rinoa,[11] despite never outwardly expressing his love until the ending.[12] Squall frequently reflects on forlorn memories of standing out in the rain at the orphanage where he grew up, wondering where "Sis" went.[13][14] Squall wields a gunblade, a sword that uses components of a revolver to send vibrations through the blade when triggered.[15] His Limit Break is Renzokuken, a series of sword strikes.[16] It is later explained that the "Guardian Forces" (GF) which the SeeDs use in battle, cause memory loss, which is why Squall does not remember his past in the orphanage.[17]
Literary analysis of Squall's character arc placed him within the hero's journey. He has a contrasting personality with Laguna, his foil, which furthers his development by experiencing Laguna's memories through flashbacks.[18] In his essay, "Final Fantasy and the Purpose of Life", Greg Littmann describes Squall as a Hobbesian protagonist before his evolution into a more rounded individual over the course of the game.[19] Joe Sutton, writing for First Person Scholar, argues that Squall reflexively pushes away others who reach out to him to avoid the pain he might feel if they were to disappear, like his sister did, even as his internal monologue reveals his yearning to connect. He finds that Squall is his own worst enemy, standing in the way of his own development.[20] Game historian Anne McDivitt echoes this interpretation, and identifies Squall's self-reflection in the latter half of the story as he begins to connect with his allies as a catalyst for his subsequent thawing and ability to express his emotions.[21] Ashley Oh of Polygon emphasizes that the major difference between him and Cloud Strife, the protagonist of Final Fantasy VII, is the player's access to his inner thoughts, which made him more relatable.[22]
One fan theory holds that Squall dies when he confronts Edea at the parade in Galbadia, impaled by her magical spear of ice, with the remainder of the game as an extended dream sequence. Kitase debunked the theory in an interview with Kotaku.[23]
Rinoa Heartilly
editRinoa Heartilly (リノア・ハーティリー, Rinoa Hātirī) is the primary female protagonist of Final Fantasy VIII. She has black hair with brown highlights. She is the estranged 17-year-old[11] daughter of General Fury Caraway, a high-ranking officer in the Galbadian army, and Julia Heartilly, a successful pianist and singer. She is a member of the Forest Owls, a resistance faction seeking to liberate the small nation of Timber from Galbadian occupation.[24][25] When Squall and his party of SeeD help the resistance movement fight Galbadia, Rinoa decides to stay with them; as a result, she ends up falling in love with Squall.[12] She is outspoken, spirited, emotional, and honest with her feelings, speaking her mind without reservation.[11] Because of her ambition, she can often be stubborn.[11] The contrast between her and Squall's personality positions her as Squall's other foil.[20] Phil Salvador, library director of the Video Game History Foundation, highlights Rinoa's maturation across the game, coming from an emotionally distant family, to opening herself up to be vulnerable with Squall.[26]
In battle, she wields the "Blaster Edge",[27] which consists of an arm holster and a projectile that returns like a boomerang. In her Combine Limit Break, she attacks in unison with her dog, Angelo.[16] When Rinoa gains Sorceress powers, she acquires a second Limit Break, Angel Wing, which increases her spell-casting ability, but leaves her in an uncontrollable state for the remainder of the battle.[28] A fan theory posits that due to her Sorceress powers, Rinoa becomes Ultimecia at some point after Squall's death, growing to hate SeeD due to loneliness and resentment. Kitase debunked the theory in an interview with Kotaku.[23]
Laguna Loire
editLaguna Loire (ラグナ・レウァール, Raguna Rewāru) is a man whose past and relation to the main characters are revealed throughout the game. Most sequences involving Laguna appear in the form of "dreams" experienced by the primary protagonists. Squall always experiences these dreams from Laguna's point of view, although he does not think too highly of Laguna.[29][30] Laguna wields a machine gun and his Limit Break is Desperado,[31] which involves a swinging rope, a grenade, and a barrage of bullets. In the dream segments, he is shown to be a twenty-seven-year-old soldier in the Galbadian army who travels with his companions, Kiros Seagill and Ward Zabac.[11] He is also an aspiring journalist.[11]
During the first two dream segments, Laguna and his team are shown getting lost and visiting the hotel where Julia Heartilly, Laguna's romantic interest, performs.[32][33] After Laguna had admired her for some time, Julia introduced herself to him,[34] and revealed her dream of writing her own songs. However, after Laguna is shipped out on new orders the following day, the ensuing circumstances prevent him from returning. Julia eventually marries General Caraway and has a daughter, Rinoa.[24] She finds success with her song "Eyes on Me", which is also the game's theme song.[35][36] She was killed several years before the start of the game in a car accident.[37]
After a scouting mission at Centra, Laguna gets injured and separated from his team. A young woman named Raine nurses him back to health after he is brought to Winhill.[38] He falls in love with and marries her, but is drawn away from his new home when a young girl in their care, Ellone, is kidnapped. Laguna tracks her down in Esthar, where he helps liberate the nation from the despotic rule of Sorceress Adel. The people of Esthar elect Laguna as their president and Ellone is sent back to Winhill without him.[39] Raine dies after giving birth to a child, who is taken away to Edea's orphanage, along with Ellone.[40] Ward and Kiros strongly imply that Squall is their child, an interpretation supported by gaming writers and fans.[41][42] Laguna is unable to leave his post to visit her and remains president of Esthar to the present day.[43] Ellone and Laguna are later reunited in space,[44] and Laguna helps the party prepare for their fight against Ultimecia.[45]
The concept of two main characters was planned since the beginning of the game's development. Nomura tried to create a contrast between Laguna's and Squall's occupations; thus, Laguna became a soldier with light-hearted charisma, and Squall became a reserved mercenary student. The designers intended Laguna to be more similar to the previous protagonists in the series to complement Squall, who is different from the previous main characters. Laguna's status as Squall's foil contributes to Squall's character development and maturation.[45]
Seifer Almasy
editSeifer Almasy (サイファー・アルマシー, Saifā Arumashī) is a classmate and rival of Squall, who is a playable character during the Dollet sequence. He reappears as a boss later in the game. He acts as a foil to Squall in many aspects, having dated Rinoa before she met Squall,[46] and assumed a leadership position among his friends.[47] Like Squall, Seifer wields a gunblade which he calls "Hyperion".[48] His Limit Break, Fire Cross, allows him to use the attack No Mercy. He later uses the more powerful techniques Demon Slice and Bloodfest against the player. Seifer has a short temper and is often depicted as a bully who desires attention.[49][50] He is also fiercely independent and is often punished for his recklessness.[51] He is the leader of Balamb Garden's disciplinary committee alongside his friends Fujin and Raijin.
During the introduction sequence, Seifer cuts Squall across the left side of his face with his gunblade, leaving a scar. Squall retaliates with a backhand slash that leaves Seifer with a mirrored scar. At the following field exam in Dollet, Seifer acts independently from his teammates Squall and Zell, abandoning them; consequently, he fails and is not promoted to SeeD.[51] Spurred by dreams of a brighter future, he defects to Sorceress Edea to be her "knight".[52] From his point of view, Squall and the others are "evil" and he recognizes himself as a hero.[53] After she brainwashes him, he alienates himself from his friends. Eventually, Fujin and Raijin abandon him and he is defeated shortly afterward.[54] Following Edea's defeat, the party confronts Seifer one last time as he now serves Ultimecia, and they defeat him. Seifer escapes, kidnapping Rinoa and bringing her to Adel. At the end of the game, Seifer is seen fishing and having fun with Fujin and Raijin.[55]
Nomura had originally intended Seifer to be not only Squall's rival, but also part of the love triangle between him, Squall, and Rinoa. Although this concept was scrapped in the final script, Seifer remains Squall's rival, with his appearance being designed to contrast with his. They have equivalent but mirrored scars on their faces and their jackets are of opposing colors and lengths. Both wield gunblades, but Squall's gunblade is larger and requires two hands, while Seifer's gunblade is lighter and can be wielded with one hand. The book Converging Traditions in the Digital Moving Image: Architectures of Illusion, Images of Truth discusses that while Seifer is seen as a show-off and a troublemaker, Squall identifies with him regardless.[56] IGN listed Seifer as the 91st best video game villain, stating that he makes for a great rival due to the similarities between him and Squall.[57]
A younger version of Seifer appears in Kingdom Hearts II as a member of the Twilight Town Disciplinary Committee alongside Fujin and Raijin. Seifer's counterpart in the virtual Twilight Town is a rival of Roxas, and at one point mentions that he does not wish to cooperate with destiny.[58] He is voiced by Takehito Koyasu in Japanese and Will Friedle in English. He is also featured in Theatrhythm Final Fantasy as a sub-character representing Final Fantasy VIII.[59]
Quistis Trepe
editQuistis Trepe (キスティス・トゥリープ, Kisutisu Turīpu) is an eighteen-year-old instructor at Balamb Garden, where Squall, Zell, and Seifer are students.[11] She wields a chain whip,[60] and her Limit Break, Blue Magic, a common ability found throughout the Final Fantasy games, allows her to imitate monsters' attacks.[16] Early on in the game, Quistis is discharged as an instructor because she "[lacks] leadership qualities".[61] Afterwards, she maintains a more informal relationship with the other characters as a fellow member of SeeD.[62]
As a child, Quistis stayed at an orphanage with most of the main characters. She then lived with foster parents, with whom she never developed any intimacy, before moving to Balamb Garden[63] at age ten.[64] She became a SeeD at fifteen and an instructor two years later.[11][65] By this time, she had become very popular, with numerous fans who identify themselves as "Trepies". Quistis initially joins Squall to prepare him for his upcoming field exam. She later takes Squall into her confidence and tells him personally about her demotion.[62] Squall rudely tells her to go "talk to a wall" and not burden him with her problems. When Irvine refreshes the main characters' memories about the orphanage, they remember that Squall's asocial behavior began when Ellone, an older sister figure to him, unexpectedly left the orphanage. As a result of these revelations, Quistis recognizes that her feelings for Squall are more sisterly than romantic.[66] Later, she criticizes Squall when he nearly abandons Rinoa.[67]
When designing the characters, Nomura wanted at least one female character to wear a skirt. Quistis was originally supposed to fill this part, but Nomura decided a long skirt worn over pants would look better. The role was eventually passed to Selphie. Nomura was surprised when the writers cast her as a teacher, despite being around the same age as the rest of the group.
Quistis also appears in World of Final Fantasy where she is voiced by Miyuki Sawashiro in Japanese and Kristina Pesic in English.[68]
Selphie Tilmitt
editSelphie Tilmitt (セルフィ・ティルミット, Serufi Tirumitto) is a student at Balamb Garden who recently transferred from Trabia Garden. She first appears when running into Squall while late for class, asking him to show her around due to having recently transferred. During the Dollet exam, Selphie joins Squall's team after Seifer abandons them.[69] She becomes a full-fledged SeeD alongside Squall and Zell, and the three are assigned to the same team. She participates in many extracurricular activities, such as planning the Garden Festival[70] and running the school's website. Selphie wields nunchaku,[71] and her Limit Break Slot allows the player to cast a random spell numerous times as well as certain magic used in her limit break.[16] She has a notable interest in trains, singing a song about them during the game's many train journeys;[72] Sutton connects trains, on their predefined paths, to the game's themes of fate and destiny.[20] She later becomes the pilot of the starship Ragnarok.[73]
Zell Dincht
editZell Dincht (ゼル・ディン, Zeru Din) is a student at Balamb Garden with Squall and Seifer. He is seventeen years old,[11] and is a martial artist who specializes in unarmed combat. Zell wields gloves and attacks with punches and kicks,[74] and his Limit Break, Duel, requires the player to input button combinations to deal damage.[16] Zell is slightly impulsive and overconfident in his skills, but is loyal to his friends.[11] Seifer gives him the nickname "chicken-wuss", which infuriates him.[75] He also has a passion for sweet rolls, changed to hot dogs in the North American localization. In the closing sequence of the game, he almost chokes on them by trying to eat too many at once.[76] Zell lived at the same orphanage as many of the other protagonists, where Seifer first began to bully him. Later on, the Dincht family adopted him in the town of Balamb.[77] His motivation for enrolling at Garden is to live up to the memory of his grandfather, a famous soldier.[11]
Zell's neighbors in Balamb describe him as a "'comic-bookish' type of hero".[78] He also thinks of himself as Seifer's rival, despite not being the main character.[79] The inspiration for the tattoo on his face came from an MTV music video featuring a man with a full body tattoo.
He is voiced by Noriaki Sugiyama in Japanese in mobile games such as Dissidia Final Fantasy Opera Omnia.[80]
Irvine Kinneas
editIrvine Kinneas (アーヴァイン・キニアス, Āvain Kiniasu) is a student at Galbadia Garden, one of the three mercenary academies in the game. He is one of the Garden's elite sharpshooters,[81] and wields a rifle.[82] His Limit Break is Shot, which deals damage and inflicts status effects depending on the type of ammunition.[16] He acts like a carefree, but misunderstood loner,[83] but this is merely a façade to charm women and hide his lack of confidence.[84][85]
After Sorceress Edea becomes the Galbadian ambassador, Balamb and Galbadia Gardens order Squall's team to assassinate her; Irvine is introduced as the sniper for the mission. Moments before the assassination attempt, he explains to Squall that he does not perform well under pressure. Despite this, he fires an accurate shot, but Edea uses magic to stop the bullet.[85] At Trabia Garden, Irvine reveals that he and most of the other party members had lived in the same orphanage, run by Cid and Edea Kramer. However, the others could not remember this because of their use of Guardian Forces (GF), magical beings who cause severe long-term memory loss as a side effect.[86] Because Irvine had not used a GF until he joined the party, he is able to remember his past.[87] During the game, Irvine gradually becomes closer to Selphie,[88] acting on the feelings he had since living with her at the orphanage.[89]
With Irvine, Nomura tried to strike a balance between not overshadowing Squall and not becoming too unattractive. He gave Irvine a handsome appearance but a casual personality, hoping that this would make him less attractive than Squall. Keeping with this idea, Nomura gave him goggles, but this idea was abandoned in favor of an American cowboy-like appearance to set him apart from other characters in the Final Fantasy series who wore goggles.
He is voiced by Daisuke Hirakawa in Japanese.
Kiros Seagill
editKiros Seagill (キロス・シーゲル, Kirosu Shīgeru) is one of Laguna's comrades in the Galbadian Army. He wields a pair of katar daggers, which he uses to slice enemies in his Limit Break, Blood Pain. Following the failed mission in Centra, Kiros is separated from Laguna and Ward. He heals quickly and decides to leave the Galbadian army, but soon finds that life without Laguna lacks excitement. His subsequent search for Laguna brings him to Winhill after nearly a year.[90] When Laguna is forced to leave Winhill to find Ellone, Kiros accompanies him, helping him earn money as an amateur actor to fund the expedition.[91] Kiros' interactions with Laguna are based on the staff's interactions during development.
Ward Zabac
editWard Zabac (ウォード・ザバック, Wōdo Zabakku) is Laguna's other comrade. He is an imposing man who wields a large harpoon, which he uses in his Limit Break, Massive Anchor, to crush his opponents from above. During the incident at Centra, he loses his voice in a battle with Esthar soldiers.[92] After being separated from Laguna and Kiros, he becomes a janitor at the D-District Prison. When Laguna becomes president of Esthar, Ward joins Kiros as an advisor, directing affairs with gestures and ellipses. Laguna and Kiros can understand what he is saying by his reactions.[92] Ward's interactions with Laguna are based on the staff's interactions during development.
Edea Kramer
editEdea Kramer (イデア・クレイマー, Idea Kureimā) is initially presented as a power-hungry sorceress who seizes control of Galbadia from President Deling.[93] Her motives are unknown, but SeeD dispatches Squall to assassinate her. The mission fails after an unknown entity possesses Rinoa and Edea sends a bolt of ice through Squall's chest.[23] It is later revealed that Edea is the wife of Headmaster Cid,[94] and was known as "Matron" to Squall and the kids that lived at the orphanage.[95] It is also revealed that Edea was not acting of her own will, but was possessed by a sorceress from the future named Ultimecia.[96] After Ultimecia's control over her is broken, Edea joins the SeeDs in the struggle and becomes a member of Squall's party for a short time. However, she accidentally gives her powers to Rinoa, making her a sorceress.[97] Being a sorceress, Edea attacks with magical bursts of energy; her Limit Break, Ice Strike, is a magically conjured icicle hurled like a javelin.[98]
Other characters
editAdel
editAdel (アデル, Aderu) is a sorceress from Esthar who initiated the Sorceress War some years before the start of the game. As the ruler of Esthar, she ordered her soldiers to abduct girls to find a suitable successor for her powers, including Ellone.[40] During the Esthar revolution, Laguna and Dr. Odine devised an artifact to cancel her power and placed her in suspended animation in outer space.[99] In the present, after Edea is released from Ultimecia's control, Ultimecia possesses Rinoa and commands her to free Adel so she can become Ultimecia's new and more powerful vessel.[100] To defeat Ultimecia, Dr. Odine comes up with a plan that involves trapping her within Rinoa's body. Squall's party defeats Adel, and Rinoa inherits her powers, leaving Rinoa as the only sorceress candidate for Ultimecia to possess.[101] Ultimecia possesses her again, and using Ellone's powers, they start "Time Compression", leading to the final battle.[102]
Cid Kramer
editCid Kramer (シド・クレイマー, Shido Kureimā) is the headmaster of Balamb Garden. After the failed assassination attempt on Edea, the Garden Master, NORG, attempts to seize power from Cid and reconcile with Edea.[103] This sparks an internal conflict, in which the students and personnel side with either Cid or NORG,[104] but Squall and the party quell the conflict and return Cid to power. Afterward, Cid confronts NORG, who started the conflict over financial issues.[105] Sutton connects this conflict to the tension between pedagogy and profitability in the higher education system.[20]
Cid is the husband of Sorceress Edea, with whom he ran an orphanage and founded the SeeD organization. They are estranged for most of the game because they lead opposing factions until Ultimecia releases her magical possession of Edea. Because most Final Fantasy titles include a character named "Cid", Nomura wanted to design someone with differences from the past Cids in the series. He gave this version of Cid the appearance and personality of an older, benevolent character who would watch over Squall's party and offer them advice and motivation. Nojima decided that this type of good-natured character would work best as the headmaster of Balamb Garden.
Ellone
editEllone (エルオーネ, Eruōne) is a mysterious woman who is the missing "Sis" of Squall's past.[14] She has the ability to send a person's consciousness back in time and into the body of another, so they can experience the history of that person. She uses this to send Squall's party into Laguna's past adventures, hoping that they would alter the past, but eventually realizes that her abilities can only view history, not alter it.[106] Ultimecia needs this power to achieve "Time Compression", so she uses Edea and the Galbadian military to find her.[107]
Despite being a key figure to the plot, Ellone's story is mostly told in flashbacks. After Esthar soldiers killed Ellone's parents under sorceress Adel's orders, she lived with Raine in the small village of Winhill, where she also developed a close relationship with her adoptive uncle, Laguna. These peaceful times lasted until she was captured by Esthar.[40] Laguna travelled to Esthar to rescue her and participated in the rebellion to overthrow Adel. After Adel's incarceration in space, Laguna had to remain in Esthar as president. Upon Raine's death, Ellone moved to Cid and Edea's orphanage, where she became an older sister figure to Squall and the other orphans; eventually, she followed Cid to Balamb Garden.
Fujin and Raijin
editFujin (風神, Fūjin) is a young woman with pale skin and short silver hair who wears an eye patch. Raijin (雷神) is a tall, muscular man with dark hair and features. Together with Seifer, they form Balamb Garden's disciplinary committee,[108] which Raijin calls their "posse", even after Seifer leaves Garden.[47] Fujin prefers to speak in terse sentences; in the Japanese version, she speaks in Kanji. Raijin has a habit of ending his sentences with "ya know" (もんよ, mon'yo; in the Japanese version). Near the end of the game, she explains to Squall that she and Raijin will temporarily break ties with Seifer because of his recent behavior—they make up in the ending FMV.[54] In battle, Fujin wields a chakram and uses wind-based magic and Raijin uses a bō staff and thunder-based magic. They share names with the Japanese gods of wind, Fūjin, and thunder, Raijin.
Fujin and Raijin were to appear in Final Fantasy VII, but the designers excluded them due to their similarity to the Turks.[6] In Kingdom Hearts II, a younger versions of Fujin and Raijin appear as members of Seifer's gang. Fujin is voiced by Rio Natsuki in Japanese and Jillian Bowen in English.[109] Raijin is voiced by Kazuya Nakai in Japanese and Brandon Adams in English.[110]
Ultimecia
editUltimecia (アルティミシア, Arutimishia) is the main antagonist of Final Fantasy VIII. She is a sorceress from the future capable of reaching her consciousness into the distant past via the "Junction Machine" to possess other sorceresses.[111] Because she operates through the body of a possessed Edea to gain control of Galbadia, Ultimecia's existence is revealed only after she possesses Rinoa to release Sorceress Adel from her orbital prison to take as a new host. Foreseeing her own demise, she seeks to avert her predestined fate through "Time Compression" magic, which would cause time to collapse, extinguishing all life as she becomes an omnipotent goddess.[112][113][114]
Following Dr. Odine's plan, Squall and his party take advantage of Time Compression to confront her in the future.[115] Ellone uses her power to sever Ultimecia's possession, temporarily halting the spell, which allows Squall's group to travel to Ultimecia's distant future and defeat her.[115] After the final battle as time returns to normal, the dying Ultimecia transfers her powers to Edea at the orphanage in the past. This action precipitates the sequence of events that form the game's plot, and creates a causal loop.[116]
Sutton draws a parallel between Squall and Ultimecia, who are both paralyzed by their fear of loss, which causes them to isolate themselves figuratively or literally.[20] She is the villainess representing Final Fantasy VIII in Dissidia: Final Fantasy, Dissidia 012 and Dissidia NT, where she is voiced by Atsuko Tanaka in Japanese and Tasia Valenza in English.[117]
Promotion and reception
editThe characters of Final Fantasy VIII have spawned action figures, jewellery and other goods in their likeness. In 1999, action figure lineups were distributed in Japan by Bandai, Kotobukiya, Banpresto, and Coca-Cola. Bandai also released them to Europe and Australasia the same year.[118] In 2004, action figures of Squall, Rinoa and Selphie were distributed in North America by Diamond Comics.[119]
Reviewers have praised the characters of Final Fantasy VIII. The Gaming Age reviewer was originally concerned with the shift to consistently realistically proportioned characters, but he ultimately found them more appealing.[120] Moreover, the review stated that the character designs and graphical quality allowed the characters to "convey emotions much more dramatically".[120] Game Revolution cited similar praise, agreeing that the change "really makes the graphics impressive".[121] Jeff Lundigran of IGN commented that the "low-polygon characters of Final Fantasy VII are gone, replaced with sometimes surprisingly realistic high-polygon models that only look better the closer they get".[12] GameSpot agreed with the transition, claiming that "involving, personal, and emotional stories are far more believable when they come from, well, people, not short, bizarrely shaped cartoon characters".[122]
On the other hand, Lundigran criticized the manner in which romantic interactions play out, stating that "considering that the love story is so integral to everything that happens—not to mention forming the central image of the box art—it's incomprehensible why no one says 'I love you' to anyone, ever".[12] With Squall, he felt that "FFVIII does break one cardinal rule: when your story is character centered, you'd better center it on a character the audience can care about. Squall, unfortunately, just doesn't fit the bill".[12] However, GameSpot felt that Final Fantasy VIII shifts the story from the "epic" concepts of Final Fantasy VII to the "personal", in that "the characters and their relationships are all extremely believable and complex; moreover, the core romance holds up even under the most pessimistic scrutiny".[122] A later editorial by IGN's Ryan Clements echoed this sentiment, appreciating that Squall and Rinoa's single kiss during the finale serves "one of the player's main rewards for hours of dedication".[123] Although the reviewer at Official U.S. PlayStation Magazine acknowledged possible fears over a romantic storyline, he wrote that "it's only later in the game, once you are really attached to all the distinct and complex characters, that the more emotional themes are gradually introduced".[124]
Critics noted that the remastered version of Final Fantasy VIII, released in 2019, breathed new life into the characters. Polygon observed that the remaster finally made good on the "You're the best looking guy here" meme, which originally lambasted the low resolution graphics of the original game.[125]
References
edit- 1 2 3 4 5 Juba, Joe (November 21, 2019). "Back To School: The Stories Behind Final Fantasy VIII". Game Informer. Archived from the original on November 23, 2019. Retrieved March 28, 2026.
- 1 2 3 4 5 ファイナルファンタジーVIII 20th Anniversary. Famitsu (in Japanese). No. 1613. Gzbrain. October 10, 2019. pp. 20–39.
- 1 2 3 4 5 Staff (June 5, 1998). "インタビュー ファイナルファンタジーVIII" [Interview with Final Fantasy VIII]. Famitsu Weekly (in Japanese). Coxon, Sachi (translator). Archived from the original on October 12, 2010. Retrieved July 15, 2006.
- 1 2 "Interview with Nomura, Kitase and Naora". Shūkan Famitsu. June 5, 1998. Archived from the original on October 12, 2010. Retrieved February 23, 2011.
- ↑ Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. pp. 354–355. ISBN 4-925075-49-7.
- 1 2 3 4 5 6 7 "Final Fantasy VIII – 1998 Developer Interviews (Famitsu)". Shmuplations. Archived from the original on November 16, 2025. Retrieved March 28, 2026.
- ↑ "Behind The Game The Creators". Square Enix North America. 2001. Archived from the original on February 9, 2006. Retrieved April 12, 2006.
- ↑ Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/SquareEnix. p. 43. ISBN 4-925075-49-7.
- ↑ "Final Fantasy VIII Kitase, Nojima, Naora and Nomura Interview". Official UK PlayStation Magazine (71). February 2001. Retrieved November 15, 2009.
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII. Square Electronic Arts L.L.C. Scene: staff credits.
- 1 2 3 4 5 6 7 8 9 10 11 12 Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 6–9. SLUS-00892GH.
- 1 2 3 4 5 Lundigran, Jeff (1999). "IGN: Final Fantasy VIII Review". IGN. Archived from the original on February 11, 2009. Retrieved July 12, 2006.
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Squall: I was always waiting for "Sis" [Ellone] to come back.
- 1 2 Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Squall: Elle...Ellone. So, Ellone was "Sis". She was a bit older than us, and we all used to call her "Sis". Quistis, Zell, Selphie, Irvine, Seifer, Ellone and myself... Yeah...I'm not sure what the meaning behind all this is, but we were definitely together.
- ↑ Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square-Enix. p. 43. ISBN 978-4-925075-49-7.
- 1 2 3 4 5 6 Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. p. 21. SLUS-00892GH.
- ↑ Tieryas, Peter (November 29, 2019). "Final Fantasy VIII's Surprise Twist Nearly Ruined It For Me". Kotaku. Retrieved March 21, 2026.
- ↑ "The Monomyth Of A Seed: A Literary Analysis Of A Jrpg Character's Hero Journey". International Journal of Art and Higher Education. 2023.
- ↑ Littmann, Greg (2009). "Final Fantasy and the Purpose of Life". In Irwin, William (ed.). Final Fantasy and Philosophy: The Ultimate Walkthrough. John Wiley & Sons. ISBN 9780470415368.
- 1 2 3 4 5 Sutton, Joe (June 13, 2018). "Top of the Class". First Person Scholar. Retrieved June 9, 2026.
- ↑ McDivitt, Anne (May 30, 2026). "Let's Talk About Squall Leonhart". Final Fantasy VIII is the Best. Retrieved June 9, 2026.
- ↑ Oh, Ashley (February 13, 2019). "Why I'm still thinking about Final Fantasy 8, 20 years later". Polygon. Retrieved June 9, 2026.
- 1 2 3 Schreier, Jason (September 5, 2017). "Is Squall Really Dead? Final Fantasy Producer Addresses The Series' Biggest Fan Theories". Kotaku. Retrieved May 14, 2026.
- 1 2 Kiros: "Heard she recently got married." / Raine: "Oh yeah! To some army general, right? General Caraway or something?" / Kiros: "I'm not too sure." / Raine: "I read in a magazine that her true love went off to war and never came back. General Caraway comforted her while she was feeling down. That's how they got to know each other." (Final Fantasy VIII
- ↑ Squall: "Where's Rinoa?" / General Caraway: "She has not receive the type of training you all have, and may become a burden. It's for the best that she stays out of this operation." / Selphie: "So you're Rinoa's father?" / General Caraway: "I can't remember the last time she called me that." / Zell: "So the father's a top military officer, and the daughter's a member of an anti-government faction!? That's bad... Really BAD!" / General Caraway: "Yes, indeed. It's a serious problem. But it doesn't concern you. It's our problem." {Final Fantasy VIII)
- ↑ Rivera, Joshua (March 1, 2024). "Final Fantasy 8 is the best, area man claims". Polygon. Retrieved March 1, 2024.
- ↑ "Final Fantasy VIII Characters – Rinoa". Square Enix. Archived from the original on March 10, 2007. Retrieved March 15, 2007.
- ↑ Ziff Davis (October 1999). "Weapon Upgrading". Official U.S. PlayStation Magazine. Vol. 3, no. 1. US. Retrieved July 5, 2014.
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Squall: (I had a dream, too. It wasn't nice though...I dreamt I was a moron.)
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Squall: You were a silly Galbadian soldier. I didn't like your attitude at all.
- ↑ "Final Fantasy VIII Characters – Laguna". Square Enix. Archived from the original on March 10, 2007. Retrieved March 15, 2007.
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Kiros: Don't tell me we're lost again. / Laguna: Anyway...we're goin' home. Deling City, here we come!
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Ward: So, Laguna... Julia should be making her appearance soon. You goin' for it tonight?
- ↑ Julia: "Did I interrupt anything?" / Laguna: "N-N-N-Not at all. P-Please, s-sit down." (Oh man, oh man, it's really HER! What do I do!? Kiros? Ward? HELP! What do I say!? But man, she is pretty...) (Final Fantasy VIII)
- ↑ Raine: "Then the first song she released was 'Eyes On Me'?" / Laguna: "H-How does the song go?" / Raine: "You don't know?" / Laguna: "Well, you never let me hear it!" / Raine: "I didn't think you listened to music. The song's about being in love... I really like it." (Final Fantasy VIII)
- ↑ Frey, Angelica (August 7, 2024). "Final Fantasy characters keep on bursting into song — and it works". Polygon. Retrieved June 9, 2026.
- ↑ "Eyes on Me", Julia Heartilly's song. Julia married the Galbadian General Caraway after releasing "Eyes on Me". Gave birth to a girl one year later. Julia died in a car crash at age 28, right before her daughter turned 5. (Final Fantasy VIII)
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Laguna: I was bedridden for over 6 months. It seemed like every bone in my body was in pieces. / Raine: I nursed him back to health.
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation]). Square EA.
Laguna: A fierce debate ensued about who should govern this country after Adel was gone. I wasn't paying close attention while they made me up to be this hero of the revolution, and I ended up being president.
- 1 2 3 Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Laguna: ...Ellone was raised by Raine who lived next door. And I came to know her. Then there was another massive hunt for a successor in Esthar again. Elle was taken away[...]so I rescued her and sent her off to Winhill. Shortly after that, Raine died. And Ellone was sent straight to an orphanage...
- ↑ Kiros: "You look a lot like your mother, lucky you don't look much like your father." (Final Fantasy VIII)
- ↑ Maciel, Joshua. "Rebuttal to FF8 FAQ Part 2". RPGamer.com. Archived from the original on September 30, 2007. Retrieved March 21, 2007.
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Laguna: My job kept me busy. I was left here thinking about this and that and before I knew it, all this time had passed.
- ↑ Square Co., Ltd. (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Laguna: Ellone followed me out to space. Little Elle was all grown up... Then she told me everything.
- 1 2 Hourigan, Ben (2006). "You Need Love and Friendship for this Mission!: The Final Fantasy Series as Social Education for Japanese Youth". Reconstruction: Studies in Contemporary Culture. 6 (1): 1–33.
- ↑ Rinoa: "I don't really know. I... I think it was love. I wonder how [Seifer] felt...? ...It was last summer... I was 16." (Final Fantasy VIII)
- 1 2 Raijin: "Seifer has a lot of followers, but we're his only friends... We're a posse, ya know...? The Galbadian soldiers are only listening to Seifer 'cause they fear the sorceress. Without us, Seifer wouldn't have a posse, ya know...?" (Final Fantasy VIII)
- ↑ "Final Fantasy VIII Characters – Seifer". Square Enix. Archived from the original on March 10, 2007. Retrieved March 15, 2007.
- ↑ Seifer: "NAH-NA-NA-NA-NA-NAH!!!" / Boy Zell: "Stop teasing me, Seifer!" (Final Fantasy VIII)
- ↑ Quistis: "Yes! That's right! Seifer was a kid who always needed to be the center of attention. But Squall always used to ignore him... But eventually they would end up fighting." (Final Fantasy VIII)
- 1 2 Headmaster Cid: "Seifer. You will be disciplined for your irresponsible behavior. You must follow orders exactly during combat. But I'm not entirely without sympathy for you." (Final Fantasy VIII)
- ↑ Seifer: "I was hoping you'd be there, Squall. So... how'd I look in my moment of triumph? My childhood dream, fulfilled. I've become the sorceress' knight." (Final Fantasy VIII)
- ↑ Seifer: "What did you say!? Passed out cold, eh? This is the scene where you swear your undying hatred for me! The tale of the evil mercenary vs. the sorceress' knight... The fun's just started, Squall. Don't disappoint me now!" (Final Fantasy VIII)
- 1 2 Fujin: "You're being manipulated, Seifer. You've lost yourself and your dream. You're just eating out of someone's hand. We want the old you back! Since we can't get through to you, all we have now to rely on is Squall!" (Final Fantasy VIII)
- ↑ Ending sequence. (Final Fantasy VIII)
- ↑ Thomas, Maureen; Penz, François (2003). Architectures of Illusion. Intellect. ISBN 978-1841500454.
- ↑ "Seifer is number 91". IGN. Archived from the original on June 18, 2010.
- ↑ Gouskos, Carrie (March 28, 2006). "Kingdom Hearts II for PlayStation 2 Review". GameSpot. Archived from the original on February 10, 2009. Retrieved December 15, 2006.
- ↑ "Theatrhythm: Final Fantasy's Second Tier Stars". Siliconera. November 12, 2011. Archived from the original on June 20, 2012. Retrieved July 1, 2012.
- ↑ "Final Fantasy VIII Characters – Quistis". Square Enix. Archived from the original on March 10, 2007. Retrieved March 15, 2007.
- ↑ Quistis: "They told me that I failed as an instructor. Basically, that I lacked leadership qualities." (Final Fantasy VIII)
- 1 2 Squall: "It's after midnight." / Quistis: "Oh well... I, Quistis Trepe, am no longer an instructor as of now! I'm a member of SeeD now, just like you. Who knows, maybe we'll end up working together." (Final Fantasy VIII)
- ↑ Rinoa: So Quistis attended classes here. (Final Fantasy VIII)
- ↑ Quistis: "I... remember. Yes, I remember now. Things didn't work out too well at my new home. So I came to Garden at the age of 10. That was when I was first noticed Seifer and Squall. Seifer and Squall were always fighting." (Final Fantasy VIII)
- ↑ Quistis: I was a SeeD by the age of 15, got my instructor license at 17."
- ↑ Quistis: "I couldn't stop thinking about Squall. I thought it was... love. I had to hide my feelings because I was an instructor, but I've come to realize it wasn't. It was my childhood feelings as a big sister that lingered... Oh well..." (Final Fantasy VIII)
- ↑ Quistis: "Oh! Stop that! What are you talking about!? Why did you go all the way out into space to save Rinoa!? To hand her over to Esthar!? So that you might never see her again!? No, right!? Wasn't it because you wanted to be with Rinoa? You're a fool." (Final Fantasy VIII)
- ↑ "Quistis Trepe Voice - World of Final Fantasy". Behind the Voice Actors. Retrieved March 21, 2026.
- ↑ Girl: "Are you... Squad B? Wait a minute... You're the guy who showed me around, right!? Thanks! I don't get so lost anymore. Oh yeah, I haven't told you my name yet. I'm... a messenger. Name's Selphie, from Squad A." (Final Fantasy VIII)
- ↑ Girl: "I know! I know! It's the Garden Festival! It's going to be great! I'm planning to be on the committee. You wanna help out, too!?" (Final Fantasy VIII)
- ↑ "Final Fantasy VIII Characters – Selphie". Square Enix. Archived from the original on March 10, 2007. Retrieved March 15, 2007.
- ↑ "USgamer Community Question: Who's Your Favorite RPG Character?". USGamer Staff. February 16, 2015. Archived from the original on May 29, 2019. Retrieved August 31, 2021.
- ↑ Selphie: "It just kinda took off! I don't know. It's pretty easy. I think it'll be fine. But there's no guarantee it won't crash!" (Final Fantasy VIII)
- ↑ "Final Fantasy VIII Characters – Zell". Square Enix. Archived from the original on March 10, 2007. Retrieved March 15, 2007.
- ↑ Squall: "...I don't know about that. Perhaps anyone but the Chicken-wuss can make it." / Zell: "WHAT DID YOU SAYYYYY!!!?" / Selphie: "...Hm? Since you're so angry, I guess you're the Chicken-wuss." (Final Fantasy VIII)
- ↑ Lopez, Rémi (2019). The Legend of Final Fantasy VIII. Third Editions. p. 62. ISBN 9782377842353.
- ↑ Zell: "I don't care if I forget about my childhood, when Seifer used to pick on me. What's important to me now is having the power to protect my parents in Balamb. They adopted me. There's no way I'm lettin' go of that power!" (Final Fantasy VIII)
- ↑ BradyGAMES Staff, ed. (1999). Final Fantasy VIII Official Strategy Guide. BradyGAMES Publishing. p. 16. ISBN 978-1-56686-903-4.
- ↑ Zell: "Seifer... My archenemy..." (Final Fantasy VIII)
- ↑ スクエニ、『ディシディア ファイナルファンタジー オペラオムニア』で「ラムザ」を仲間にできるイベントを開催 [Square Enix Holds an Event Where You Can Make "Ramsa a Friend" in Dissidia Final Fantasy Opera Omnia]. gamebiz (in Japanese). April 28, 2017. Retrieved March 21, 2026.
- ↑ Martine: "Don't worry about it. Let me introduce an elite sharpshooter from Galbadia Garden. Kinneas! Irvine Kinneas!" (Final Fantasy VIII)
- ↑ "Final Fantasy VIII Characters – Irvine". Square Enix. Archived from the original on March 10, 2007. Retrieved March 15, 2007.
- ↑ Irvine: "No one understands me... Sharpshooters are loners by nature... We hone our instincts, pour our whole being into a single bullet. The pressure of the moment... An instant of tension... That's what... I have to face alone... ...It's not easy. So like... Just do me a favor, and let me be! You get my drift?" (Final Fantasy VIII)
- ↑ Irvine: "Call me Irvine. I'm a pretty lucky guy. Hand in hand with two beautiful girls!" / Selphie: "Irvy Kinnepooo! I'll make you happy!" / Squall: (Did I say something terrible? Women... I don't understand women.) (Final Fantasy VIII)
- 1 2 Irvine: "I... I can't... I'm sorry, I can't do it. I always choke like this... I try to act all cool, joke around, but I just can't handle the pressure..." / Squall: "Forget it. Just shoot." / Irvine: "My bullet... The sorceress... I'll go down in history. I'd change the history of Galbadia... Of the world! It's all too much..." (Final Fantasy VIII)
- ↑ Squall: "...Why is it that we forgot? We grew up together as kids... How's that possible...?" / Irvine: "How about this? ...The price we pay for using the GF. The GF provides us its power. But the GF makes its own place inside our brain..." / Quistis: "So you're saying that the area is where our memories are stored? No...! That's just a rumor the GF critics are spreading." / Zell: "So if we keep relying on the GF, we won't be able to remember a lot of things?" (Final Fantasy VIII)
- ↑ Irvine: "Then how is it that I remember, while everyone else has forgotten? Well...? In my case, I hadn't junctioned a GF until recently. That's why I remember a lot more than you guys." (Final Fantasy VIII)
- ↑ Irvine: "Selphie... We're destined to be together!" / Selphie: "Y-Yeah right...!" / Irvine: "A sigh of love?"
- ↑ Irvine: "I really liked this girl, and it made me so happy just talking to her." (Final Fantasy VIII)
- ↑ Kiros: "Thank you, for taking care of Laguna. I was able to recover in about a month or so. Ever since then... I've been searching for you." / Laguna: "Why?" / Kiros: "After leaving the army... Well, just killing time I guess. Life's pretty boring without you as entertainment, my man." (Final Fantasy VIII)
- ↑ Laguna: "Why the heck do I have to do this!?" / Kiros: "'Cause we have no money." / Ward: "......" / Laguna: "Alright, I'm sorry!!! Yeah, so it's kinda my fault that we stayed at the hotel so often. But heck, I'm not cut out to be an actor!" (Final Fantasy VIII)
- 1 2 Kiros: "Oh, and he never got his voice back. You could basically tell what he wants from his facial expressions." (Final Fantasy VIII)
- ↑ Edea: "...Lowlifes. ...Shameless filthy wretches. How you celebrate my ascension with such joy. Hailing the very one you have condemned for generations. Have you no shame? What happened to the evil, ruthless sorceress from your fantasies? The cold-blooded tyrant that slaughtered countless men and destroyed many nations? Where is she now? She stands before your very eyes to become your new ruler." (Final Fantasy VIII)
- ↑ Laguna: "The owners of the orphanage were Cid Kramer and his wife Edea." (Final Fantasy VIII)
- ↑ Irvine: "Look alike? Nah, that's not it. Matron's name is Edea Kramer. Matron IS Sorceress Edea." (Final Fantasy VIII)
- ↑ Edea: "You are SeeDs. You cannot back out of a battle, I know. You were magnificent. However, it is not over yet. At anytime, I may... ...I have been possessed all this time. I was at the mercy of Sorceress Ultimecia." (Final Fantasy VIII)
- ↑ Squall: (Ultimecia!? The future sorceress is inside Rinoa!? ...Transferred from Edea? Where's Rinoa!!!?" (Final Fantasy VIII)
- ↑ Cassady, David (1999). Official Final Fantasy VIII Strategy Guide. BradyGames. p. 22. ISBN 9781566869034.
- ↑ Narrative: Adel was careless. She may be a sorceress, but after all, she was human. We succeeded... But... we couldn't keep such a dangerous sorceress around as a trophy. We had to do something... So... we decided to send her far, far away... Some place very far... Into outer space..." (Final Fantasy VIII)
- ↑ Piet: "If that's the case, we definitely have to stop her. If she plans to free Adel, she'll have to go out there. The Level 2 Seal is located on Adel's Tomb." (Final Fantasy VIII)
- ↑ Square Co (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Laguna: Adel will need to pass on her powers before being defeated. Rinoa, will you be willing to accept them?
- ↑ Square Co (September 9, 1999). Final Fantasy VIII (PlayStation). Square EA.
Doc Odine: There is only one way to defeat Ultimecia. You must kill her in the future. / ... / Ultimecia probably needs to go back further in time to achieve time compression. Only Ellone can take her back further into the past. / ... / You will keep moving through the time compression toward the future. Once you're out of the time compression, that will be Ultimecia's world. It's all up to you after zat.
- ↑ NORG: "Bujurururu! Offer-the-seed's-head-on-a-silver-platter- AND-PRETEND-WE-OBEY-THE-SORCERESS!" (Final Fantasy VIII)
- ↑ Raijin: "I dunno. At first, they were sayin' somethin' 'bout roundin' up the SeeDs, ya know!? Now, everyone's either sidin' with the Garden Master or the headmaster and fightin' everywhere, ya know!?" (Final Fantasy VIII)
- ↑ Headmaster Cid: "Dammit! I should've never trusted you! I wish I could go back ten or so years. To tell myself that you're nothing but a money grubbing son-of-a-bitch! Then I would've never built this place." (Final Fantasy VIII)
- ↑ Ellone: "You can't change the past. I just found that out. When I was kidnapped, Uncle Laguna went on a journey to find me... But because he did, Uncle Laguna wasn't able to be by Raine's side when she died. Raine wanted to show Laguna her new born baby... Raine kept calling out for Laguna. So no matter what, I wanted Laguna to stay in the village... But it didn't work. I can no longer make it back to that moment... And also... I can only send you inside someone I've met before." (Final Fantasy VIII)
- ↑ Edea: "Ultimecia's objective is to find Ellone." / Edea: "Ellone's mysterious power... Sending one's consciousness back into the past." / Zell: "So, Ultimecia wants to use Ellone's power, right?" / Irvine: "I get it. Ultimecia wants to send her consciousness from this period further into the past." / Zell: "What's she going to do in the past?" / Edea: "Time compression." (Final Fantasy VIII)
- ↑ Squall: (Fujin and Raijin tagging along as usual... Guess that makes up the whole disciplinary committee.) (Final Fantasy VIII)
- ↑ "Fujin Voices (Final Fantasy)". Behind the Voice Actors. Retrieved March 21, 2026.
- ↑ "Raijin Voices (Final Fantasy)". Behind the Voice Actors. Retrieved March 21, 2026.
- ↑ Doc Odine: "It may only be a toy right now, but in ze time of Ultimecia, it iz an impressive working machine! Which means there iz a machine which imitates Ellone's power. It iz I who made ze first model of zat machine. I named ze machine 'Junction Machine Ellone'! It iz a vonderful thing to know that my invention is used in ze future!" (Final Fantasy VIII)
- ↑ Rinoa: "She's trying to achieve time compression. She's the only one who would be able to exist in such a world." (Final Fantasy VIII)
- ↑ Squall: "What exactly is it that you want?" / Ultimecia: "A world of compressed time--where you shall worship me, the eternal and solitary being!" (Dissidia Final Fantasy)
- ↑ Ultimecia Time compression. I shall freeze the hands of time/.../ and extinguish all other lives in this world but my own. (Dissidia 012 Final Fantasy)
- 1 2 Doc Odine: "There iz only one way to defeat Ultimecia. You must kill her in ze future. / ... / Ultimecia probably needs to go back further in time to achieve time compression. Only Ellone can take her back further into ze past. / ... / You will keep moving through ze time compression toward ze future. Once you're out of ze time compression, zat will be Ultimecia's world. It's all up to you after zat." (Final Fantasy VIII)
- ↑ Squall [to Ultimecia]: "...You're alive!?" Edea: "...The sorceress?" Squall: "Yes, Matron. We had defeated her... Matron, stand back." Edea: "It's OK. There's no more need to fight. That sorceress is just looking for someone to pass her powers on to. In order to die in peace, a sorceress must be free of all her powers. I know... for I am one, too. I shall take over that sorceress' powers. I do not want one of the children to become one." Sorceress Ultimecia: "I...can't...disappear yet." (Final Fantasy VIII)
- ↑ "Ultimecia Voices (Final Fantasy)". Behind the Voice Actors. Retrieved March 21, 2026.
- ↑ (1999) in Square Europe: Final Fantasy VIII Platinum United Kingdom instruction manual (in English). Square Europe. SLES-02080.
- ↑ "Square-Enix Presents Dynamic Final Fantasy Viii Play Art Action Figures". Collection DX. Archived from the original on December 22, 2015. Retrieved March 14, 2007.
- 1 2 McTague, Bob (1999). "Gaming Age Review – Final Fantasy VIII". Gaming Age. Archived from the original on April 11, 2009. Retrieved March 15, 2007.
- ↑ Liu, Johnny (1999). "Game Revolution Review Page – Final Fantasy VIII". Game Revolution. Archived from the original on August 7, 2011. Retrieved March 15, 2007.
- 1 2 Vestal, Andrew (1999). "Final Fantasy VIII for PlayStation Review". GameSpot. Archived from the original on October 15, 2007. Retrieved July 13, 2006.
- ↑ Clements, Ryan (May 14, 2010). "Why I Dig Digital Japanese Love". IGN. Archived from the original on May 16, 2010. Retrieved May 18, 2010.
- ↑ Official U.S. PlayStation Magazine issue 50 (November 2001), p. 45
- ↑ McWhertor, Michael (August 13, 2019). "Final Fantasy 8 remaster sneak peek revives a classic meme". Polygon. Retrieved May 25, 2026.
External links
edit- Final Fantasy VIII character profiles — Square Enix USA